CURVA turns any sound into a swerving shot
across the stereo field.
Launch a flight, pick your keeper — your sound pans, brightens and pitch-glides all at once, in a single kick. Your sound becomes the football, bending inside your DAW.
100% free, forever. No licence key, no trial countdown, no credit card.
Read the user manual
Go on — draw something.
CURVA was born on a sofa. World Cup, 89th minute, a free kick curling around the wall, heading for goal. Think about that flight path — what if it were a curve of sound? Out on the pitch, the climb and the dip, the split second it whips past the wall — it all just happens, completely naturally.
Nobody drew any automation.
Back in the studio, recreating that one second takes three automation lanes — and probably a modulation matrix on top. What if the pitch could live inside your DAW? So we went ahead and built it: the field is the control surface, and playing is how you stumble into flights you’d never think of.
Read the full dev logPretty much the original concept sketch.
Most movement plugins hand you an LFO and a rate knob. CURVA hands you a football pitch. Your sound is the ball: left to right is pan, height is brightness, the rise and fall is Doppler. Kick the ball and the sound moves. The flight is the sound. If you can read football, you already know how to operate CURVA.
Kick the ball and three things happen to your sound at once.
Two modes: MOVE can strike on your DAW’s tempo, or give every track its own timing; Kick turns every transient into a shot, with Attack and Release to shape how each one launches and settles.
The ball crosses the pitch, your sound crosses the room. Left is left, right is right — and you never draw a line of pan automation.
As the shot climbs, the tone opens up; as it drops, it darkens. High balls ring bright — low, flat drives stay dark.
The sound of something whipping past your ear — pitch rises on the approach, falls as it leaves, like a car speeding by on a wet road. How hard the ball bends is up to you.
Four strikers load their playing styles into your knobs — Curly bends big banana curves, Rocket hits flat and heavy, Lofty floats gorgeous high lobs, Jinx does whatever Jinx wants. Or hand over control: Chaos makes every one of the striker’s flights land at random, and Defend gives the keeper a mind of his own — a save you never asked for, right when the track needs one.
Every shot you hit, the keeper answers. Switch Save on and he can intercept the ball and parry it back into the field; drag him along the pitch and you’re dragging where the echo lands. Five keepers — and once each one gets a glove on the ball, he answers with a sound and character all his own.
Pick up the pencil and freehand a flight nobody could ever kick. The path records in the order you draw it — so it can reverse, loop back, cross itself. Whatever you draw is what the sound flies. Lock it when it’s right, and it saves with your session.
The demo above is live. Pick Manual and draw one.
Toggle between Bypass and CURVA and hear the effect on real sources.
Switch between the moments of a match day — each one carries its own analog-style colour, and the sound changes the instant you switch. It’s loudness-matched, so changing scenes compares tone. Nothing on this UI is only visual.
Our team tuned every preset to its material: 808 Dive-Bomb really dives, Stepovers really climbs the stairs, Phantom Cathedral genuinely haunts. They ship with a hand-drawn flight already on the field — load one, hear how the preset shapes its sound, then open the pitch and try designing a ball path of your own.
AU · VST3 · AAX · Standalone
macOS (Intel + Apple Silicon) · Windows
AAX — signed & ready for Pro Tools
Free. No licence key, no trial countdown.
Yes — completely free. No licence key, no trial countdown, no catch. Download it and use it forever.
A football-inspired movement and coloration effect: auto-pan, filter and Doppler in one, plus a multi-setting echo — all driven by a ball-flight trajectory you can draw by hand. Great on vocals, synths, guitars, drums, pads and FX transitions.
Yes. CURVA supports AAX, shipped alongside AU, VST3 and Standalone.
No. Width is true M/S, and with Low Anchor on, the low end stays locked to the centre. At Mix = 0 it’s a full bypass.
No licence. No trial. No catch. Just download it and start bending sound.
AU · VST3 · AAX · Standalone · free updates forever